{"product_id":"space-gamer-45","title":"Space Gamer #45","description":"\u003cp\u003eReading \u003cem\u003eSpace Gamer\u003c\/em\u003e #45 (cover date November 1981) is like opening a perfectly preserved time capsule of the hobby's past – and the articles are fun to read, too.\u003c\/p\u003e\n\u003cp\u003eIn addition to the regular game reviews, news, and letters, this issue offers insight into the creation of \u003cstrong\u003e\u003cem\u003eCar Wars\u003c\/em\u003e\u003c\/strong\u003e by Chad Irby (including useful hints); designer's notes for \u003cstrong\u003e\u003cem\u003eGrimtooth's Traps\u003c\/em\u003e\u003c\/strong\u003e; a description and overview of GameMaster, an early play-by-modem computer-gaming company; a guide for how to write a good game review; and strategy tips for the classic play-by-mail game \u003cstrong\u003e\u003cem\u003eStarweb\u003c\/em\u003e\u003c\/strong\u003e (much of which can apply to many different strategy games). It also includes more tongue-in-cheek gaming industry \"definitions\" – for example, a \"classic\" is \"a game remembered a year after it was written\"!\u003c\/p\u003e\n\u003cp\u003eWhether you're a fan of old-school gaming or a historian of our hobby, each issue of \u003cem data-mce-fragment=\"1\"\u003eSpace Gamer\u003c\/em\u003e is the perfect passport to the past!\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eWritten by\u003c\/b\u003e W.G. Armintrout \/ Chad Irby \/ Tony Watson \/ Lewis Pulsipher \/ Neil Shapiro \/ Paul O'Connor \/ Harry White\u003c\/p\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":48411378811138,"sku":"ott1787936798937","price":2.25,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/3862\/0930\/files\/space-gamer-45_1.png?v=1787936808","url":"https:\/\/welcomingwillow.shop\/products\/space-gamer-45","provider":"My Store","version":"1.0","type":"link"}